Video
game giant Electronic Arts is about to try something radical: Later
this year, the company plans to give away the newest game in its
popular Battlefield franchise.
The move marks the first time a
company has released a mainstream video game title for free in North
America and the move could change forever the way video games are sold.
And what happens to video games matters.
According
to the research firm NPD Group, sales of video games in the U.S.
shattered records set in 2005, passing $12.5 billion U.S. last year. In
Canada, sales of video games hit $1.5 billion, an increase of 56 per
cent over 2006, or more than four times what Canadian movie theatres
took in at the box office.
While EA will be the first major game
studio to eliminate the sticker price and offer its products for free,
others are not far behind.
The television industry is already
using free online games to promote programming: Walt Disney Corp. plans
to spend as much as $100 million U.S. over the next few years on such
ventures. Disney's latest entry into the free-game market is based on
its popular Pirates of the Caribbean franchise. While the game is
offered for free, players are encouraged to spend $9.95 U.S. in
subscription fees to get access to more weapons, better ships and
special islands.
Time Warner Inc. has also announced that it will
spend as much as $100 million over the next two years to create online
video games that generate revenues through advertising or subscription
fees. The company has a stake in the popular Internet game Gaia Online,
which attracts more than three million players every month.
EA's
new game, called Battlefield Heroes, will be supported by
advertisements that appear on-screen between game levels and in online
forums related to the game. It will also offer players the opportunity
to pay a small fee -- likely between $2 and $5 -- for upgrades to their
weapons or armour.
"As an organization, we felt that this was
something that would have mass appeal," said Tammy Schachter, a
spokeswoman for EA. "Traditionally, you buy a game in a store and you
put it in your gaming system or computer and you pay $50 or $60 for the
game. This is a downloadable, entirely free product based on the
Battlefield franchise."
The market for video games is at an
all-time high, but sales of games for PCs are slipping because of
piracy and free "casual games" available online.
Handing games
out for free, with the intention of making money on in-game ads, could
make the video game industry even more profitable.
EA is
headquartered in California, but it has its largest office in
Vancouver. It has already tried giving away games in Korea, where the
company began offering its popular FIFA Soccer game for free in 2006.
Gerhard
Florin, EA's executive vice-president for publishing in the Americas
told the New York Times earlier this month that the game has attracted
more than five million players and is making more than $1 million U.S.
a month in sales of ads and extras, such as special virtual cleats and
jerseys that players can purchase for their in-game characters.
The
company may be on the right track. A survey of 1,500 gamers released
earlier this month by RealNetworks -- the company that runs the popular
online gaming website RealGames -- found that 90 per cent of gamers
said they would be willing to watch advertisements before or after
playing a game, or during breaks in play, if it meant they could play
the game for free.
The gaming industry is introducing "free"
ad-supported games to maintain its grasp on people's living rooms at a
time when movie studios and electronics companies are working to stream
movies, television shows and music straight into people's homes over
high-speed Internet connections, competing for gamers' time and
attention.
"EA is really setting a precedent here. It's going to be interesting to watch," said David Riley, senior manager with NPD.
"It's
an established franchise and an established brand. Ad-supported gaming
seems to be the natural progression of the industry. You will pick up a
lot of gamers. Consumers, if they like the experience, they will adopt
it very quickly."
There have been three Battlefield titles
released to date. In EA's Battlefield 1942, players assume the role of
an Allied soldier fighting Nazis. In Battlefield 2, players take part
in a fictitious war set in the present. In Battlefield 2142, players
assume the role of infantry in a futuristic war. The franchise has been
hugely popular, selling more than 10 million copies.
"Battlefield
is one of the most successful games in our portfolio," said EA's Ms.
Schachter. "We wanted to start with something that would have universal
appeal. This game has zero barriers to entry."
Ms. Schachter said EA has been extra careful to craft Battlefield Heroes so that it appeals to all gamers.
The
game designers have thrown aside the realistic graphics found in other
titles in the franchise, instead bringing in cartoon-like graphics
similar to those seen in the Walt Disney movie The Incredibles.
Player
controls have been made much simpler and EA has introduced a
match-making system that allows casual players to log on and play with
others at their own skill level.
The game will be released on the
PC platform. The company has not said whether it will make the game
available for Apple computers.
Ms. Schachter said EA is
considering releasing new titles in other popular game franchises using
the ad-driven revenue model, but she would not elaborate.
Ottawa's
Fuel Industries Inc., which has carved out a niche for itself by
offering branded video games for companies such as Pepsi Cola Canada
Ltd., General Motors Corp. and McDonalds Restaurants, said the move
will be good for business.
"These announcements you see with big,
powerful, successful companies like Electronic Arts, for us it's great
because it legitimizes the space," said Warren Tomlin, chief creative
officer at Fuel. "I think one of the reasons this space is so great for
advertising is ... it actually enhances the realism of the game."
Mr.
Tomlin pointed to Project Gotham Racing 3 for the Xbox 360. In the
game, players take to the streets in souped-up cars and race through
cities loaded with billboards and storefronts, with newspapers and
empty drink cups flying around. All of this provides a fantastic
opportunity for advertisers, according to Mr. Tomlin.
The market
for advertisements within video games is expected to hit $732 million
U.S. by 2010, according to the Yankee Group research firm.
Microsoft
and Google have noticed the financial potential of providing in-game
ads. In 2006, Microsoft Corp. acquired New York's Massive Inc., the
world's largest provider of in-game advertising, in a deal that has
been valued at between $200 million and $400 million U.S. Massive
places advertisements on coffee cups, billboards, newspapers and even
T-shirts within video games.
Google Inc. has also moved into the
in-game advertising business. The company acquired Ottawa's Adscape
Media Inc. last year for an estimated price of $23 million U.S.